Journey to the Dream Vault
This level was designed for the Academy of Art University Spring Show. All level and systems design were done by Paul Foster. All meshes were modeled in Unreal Engine. No meshes were imported. All code was done through blueprint scripting or C++ by Paul Foster. Some outside assets were used. Two Niagara effects, two texture maps, three icons, and all sounds. No assets were purchased; all were either free through Fab or Freesound.org. Please contact Paul Foster for full crediting information.

You may also like

Back to Top