Professional Summary
Current student at the Academy of Art University studying Game Design. Worked at Chronicler Software, a small software startup for 2 and ½ years designing multiple systems in Unreal Engine and C++ for a multi-player 3rd person shooter. Retired United States Army Special Forces Sergeant Major with 15+ years of Special Operations experience.
Core Skills
Unreal Engine 5.x, C++, C#, Python, MS Office, Agile/Lean methodology
Soft Skills
Leadership, Resilience, Adaptability, Problem Solving, Curiosity, Persistence, Positivity, Teamwork
Game Design Experience
Systems Design – Chronicler Software MAR 2023 - OCT 2025
Utilized Unreal Engine 5 and C++ to design, prototype, and build gameplay systems including NPC/Enemy AI, movement, projectiles, puzzles, abilities, and interactable environments. Designed levels that maximized the use of 3D space from white boxing through playtesting for a multi-player third person shooter. Designed an artificial intelligence system that uses player metrics to gauge engagement and adjust in-game variables in real time.
Other Experience
Special Forces Sergeant Major – United States Army JUL 2011 – JUL 2022
Managed teams ranging in size from 3 people to over 100. Planned, coordinated, and conducted operations working within budgetary constraints and regulatory guidance both domestic and internationally. Oversaw all aspects of international and domestic deployments for both training and operations. Served as the Equal Opportunity Advisor for a 2000-person organization ensuring compliance with all regulations and training.
Education
Academy of Art University
BFA Game Design
2024 – Present
Projected Graduation Spring 2028
Troops to Technology (Coding Program) – Graduated February 2023
Pierce College
AS – Technology
2019-2021